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Real E$tate Empire - editor

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Editing your town



Appendix


Build.bat - Double click on this file to prepare all of your graphic files for the game. The TGA files that are to be used by the building process are listed in houses.txt.

SpriteDefs - The SpriteDefs list matches the contents of the houses.txt file which descibes all of the TGA files used to create house graphics for the game. The SpriteDefs names are then used to assign actual graphics to each house description (see Sprite below).

House definition fields:

House Used to begin a house description.

X: This describes the horizontal screen position that this house will be drawn at.

Y: This describes the vertical screen position that this house will be drawn at.

Sign_Xoff: This describes the horizontal offset from the house where the for sale sign will go.

Sign_Yoff: This describes the vertical offset from the house where the for sale sign will go.

Dollar_Xoff: This describes the horizontal offset from the house where the spinning green dollar sign will go.

Dollar_Yoff: This describes the vertical offset from the house where the spinning green dollar sign will go.

CurbAppeal: This is a percentage modifier that takes the basic value of the house based upon number of bedrooms, bathrooms and current condition. It can be used to simulate the value of a neighbourhood - if you look at Hornby Heights you can see that all homes are around 250% to reflect the fact that Hornby Heights is an upscale neighbourhood. Variance from that within the neighbourhood is based upon the fact that some homes will have more curb appeal tham their neighbours.

Sprite: Assigns a graphic from the SpriteDefs list to be used to draw this house.

Neighbourhood: This is the name that defines the neighbourhood the house belongs to.

Address: This is the street address of the house.

Bathrooms: The number of bathrooms the house has. Bathrooms and bedrooms, along with CurbAppeal, house condition and economy will dictate the value of the house.

Bedrooms: The number of bedrooms the house has.

House_end This marks the end of a house description.

Default_house The default house is a special house that sets defaults for any new house being made after it. The new house will inherit all of properties of the default_house so that the new house only has to specify fields which are different from the default_house.

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